![]() When a building makes at least 1 Trillion (1e12) of its output in a single bar fill, that material will become infinite. Note that this means a single building, not all buildings of a single type. Newgiza University (NGU) is a multidisciplinary private university in Cairo, Egypt. I haven't tested if that changes the direction of the affected tiles because I only have symmetrical ones (squares and knights). A single item with 8 efficiency beacons boosting it won't be free (.15 8 1.2) or cut in half. This is most easily demonstrated by efficiency beacons. The building only needs to produce 1 Trillion output once to become permanently infinite it does not need to be able to produce that amount on an ongoing basis. You can flip beacons Press either 'a' (left), 's' (down), 'd' (right) or 'w' (up) and it will set the orientation for every beacon you place until you press another key. Beacons increase tokens in a multiplicative, not additive way. Thus, the production bonuses from Production Chips can contribute to turning a material infinite, even after the Chip expires. It is possible (although unusual) that a material may be turned infinite while its prerequisites are not infinite, provided there are enough of them to make the initial 1 Trillion output. The infinite material then effectively ceases to require prerequisites.īeacons can contribute to turning a material infinite, and so a good strategy is to surround a single building with every available beacon in order to cause it to reach the infinite threshold once, after which the building and beacons can be removed. The best beacon configuration for this is shown on the right, together with the base amounts of production required for it to drive production to 1 trillion. If you have not unlocked Wall beacons, they can be substituted for Arrow beacons but the layout will be less effective. Note that going infinite is based on the production in a single bar fill, not per second. This means that Speed Chips will have no effect, and that the listed production per second in the Buildings tab is not the base to use (instead, use the Production Multiplier that appears when moused over). NGU Industries features beacons, which can provide powerful stat boosts to your tiles’ productivity, speed, and efficiency. ![]() When a material is driven infinite, anything that needs it will automatically be satisfied, even if you haven't placed any buildings that produce the infinite material. Infinite materials will get a special Infinity Medal in the Completion Log.
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